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Golly is an open source, cross-platform Game of Life simulator currently
under development by Andrew Trevorrow and Tomas Rokicki.
Our goal is to write a world-class Life simulator,
solicit ideas and help from the planet's best Life hackers,
and share some of our excitement.
NEWS:
Version 1.3 has been released.
Golly's key features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashlife
algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, dblife, and macrocell formats.
- Can also read common graphic formats: BMP, PNG, GIF, TIFF.
- Includes a state-of-the-art pattern collection.
- Supports other Life-like rules and Wolfram's 1D rules.
- Can paste in patterns from the clipboard.
- Unlimited undo/redo.
- User-configurable keyboard shortcuts.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Supports multiple layers, including cloned layers.
- HTML-based help with an integrated
Life Lexicon.
- Scriptable via Perl or Python.
- Runs on Windows (2K+), Mac OS X (10.3.9+) and Linux (GTK+/X11).
Download
a source or binary distribution.
Monitor our progress at
SourceForge.
View the online help.
Click to enlarge these screen shots:
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