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Golly is an open source, cross-platform application for exploring
Conway's Game of Life and other cellular automata.
The primary authors are Andrew Trevorrow and Tomas Rokicki, with
code contributions by Dave Greene, Jason Summers and Tim Hutton.
NEWS:
Version 2.0 has been released.
Golly's key features:
- Unbounded universes with up to 256 states.
- Supports multiple algorithms, including Gosper's super fast
hashlife algorithm.
- Many different types of CA are included:
John von Neumann's 29-state CA, Wolfram's 1D rules, WireWorld,
Generations, Langton's Loops, Paterson's Worms, etc.
- The RuleTable and RuleTree algorithms let you plug in new rules.
- Responsive even while generating or garbage collecting.
- Reads RLE, macrocell, Life 1.05/1.06, dblife, and MCell files.
- Can also read common graphic formats: BMP, PNG, GIF, TIFF.
- Includes a state-of-the-art pattern collection.
- Can paste in patterns from the clipboard.
- Unlimited undo/redo.
- Configurable keyboard shortcuts.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Supports multiple layers, including cloned layers.
- HTML-based help with an integrated
Life Lexicon.
- Scriptable via Perl or Python.
- Runs on Windows (2000+), Mac OS X (10.3.9+) and Linux (GTK+).
Download
a source or binary distribution.
Monitor our progress at
SourceForge.
View the online help.
Click to enlarge these screen shots:
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